Ghost in the Machine:
Seymour Papert on How Computers Fundamentally
Change the Way Kids
Learn
Interview of
Seymour Papert by Dan Schwartz This interview was posted on
ZineZone.com in 1999. It has since been removed. Long before the World Wide
Web or even PCs, Seymour Papert was proclaiming the educational value of
computers. While today parents and politicians alike demand computers for their
children's classrooms, in the 1960s, Papert was derided as an elitist for
advocating an educational tool to which only children of the very richest
families would have access. Papert is the co-founder of
MIT's Artificial Intelligence and Media Labs, professor of Media Technology at
MIT, and one of the world's foremost experts on the impact of computers on
learning. He is the current elderstatesman in a lineage of educational reformers
that include John Dewey and Jean Piaget. His constructionist theories are
manifested in Logo, a programming language he developed for children. His 1980
book Mindstorms sent shockwaves
throughout the education and psychology communities, both of which accused him
of pushing an educational pill that would induce psychosis in our
children. Almost twenty years later no
one is exactly clamoring for surgeon general warning labels on PCs. Indeed,
anyone who has witnessed a toddler using a computer has probably experienced a
sense of awe at that child's facility with what for adults can be an infinitely
frustrating gadget. It's one thing for a child to play a computer game; it's
another thing altogether for a child to build his or her own game. And this,
according to Papert, is where the computer's true power as an educational medium
lies -- in the ability to facilitate and extend children's awesome natural
ability and drive to construct, hypothesize, explore, experiment, evaluate, draw
conclusions -- in short to learn -- all by themselves. It is this very drive,
Papert contends, that is squelched by our current educational
system. Papert knows the bureaucracy
he is crusading against is firmly entrenched. But he takes comfort in a secret
weapon unavailable to a long line of education reformers up until now. He calls
it "kid power." Papert's is a trickle-up vision of change demanded by a
generation that learned to use a mouse about the same time it learned to use a
spoon. And for the parents of this digitally-weaned generation, Papert offers
some ideas about how to bridge a gap that, for many, starts not during
adolescence, but in preschool. ZZ: Let's begin with an
overview of your ideas about child as a learner. SP: Children, of course,
come into the world as very powerful, highly competent learners, and the
learning they do in the first few years of life is actually awesome. A child
exploring the immediate world does that pretty thoroughly in an experiential,
self-directed way. But when you see something in your immediate world that
really represents something very far away -- a picture of an elephant, for
example -- you wonder how elephants eat. You can't answer that by direct
exploration. So you have to gradually shift over from experiential learning to
verbal learning -- from independent learning to dependence on other people,
culminating in school, where you're totally dependent, and somebody is deciding
what you learn. So that shift is an
unfortunate reflection of the technological level that society has been at up to
now. And I see the major role of technology in the learning of young children as
making that shift less abrupt, because it is a very traumatic shift. It's not a
good way of preserving the kid's natural strengths as a
learner. With new technologies the
kid is able to explore much more knowledge by direct exploration, whether it's
information or exploration by getting into his sources, or finding other people
to talk about it. I think we're just beginning to see, and we'll see a lot more
non-textual information available through something like the Web or whatever it
develops into. So there will be much more opportunity to learn before running
into this barrier of the limitations of the immediate. ZZ: So context is
key? SP: It's purpose. I think
context is a concept that's been overused here, and it's misleading because
people try to give context by relating it to other things and preaching to kids
about how this is relevant to X and Y and Z. Or even providing a story of
somebody who invented it, and that provides a--that's not the same thing as
being in a situation where you are struggling to solve a real problem that comes
from your own activity that you really care about, and you struggle around and
find this mathematical method by remembering it, or asking somebody or
reinventing it or gets bits and pieces of it from other people and putting them
together. More
thoughts: ZZ: Does technology by its
very nature lead to this kind of experiential learning? Is it the tail that wags
the educational dog? SP: In fact what's happening now is almost the opposite. I
like to distinguish between that first phase of exploratory learning (home-style
learning or Piagetian learning), and school-style learning. What we've seen with
most so-called educational software is pushing school-style learning backward to
earlier ages in the home, which is almost the reverse of the way that I think
the technology could be used. And I think it's a very dangerous trend that
people will buy this software because it looks schoolish, and they think that
makes it good, but maybe it makes it bad. I mean even apart from what you think
about school as such. Pushing school back into the region of a powerful
spontaneous learning is not something we should be doing lightly. ZZ: I have a friend who has
two kids. He is well-educated and keeps up with current events. He told me he's
worried that there is something about raising kids in the digital age that he
should know, but that he doesn't. What doesn't he know that he needs to
know? SP: Well, of course, there
are a lot of things that people don't know and none of us know about the digital
world. We don't know what it's going to turn into. There are things that people
know are wrong, and maybe that's something that one could focus
on. So I think one thing that
people know is wrong is the emphasis that has been accentuated by the success of
the Internet as a way of getting information. And then you begin to wonder,
"What do we do with it? Why do we want all that information? How do we
distinguish good information from bad information, and how do we protect people
from evil information?" In education also we've got the same thing. There's
education as putting out information; teacher lecturing, reading the book.
There's learning by doing, which is the constructional side versus the
informational side. And, unfortunately, in our schools the informational side is
the one that gets the emphasis, and so there's this line-up between one-sided
emphasis in the thinking about school, and the one-sided emphasis in thinking
about the technology. Both of them emphasizing the informational side, and they
reinforce one another. So in many ways, through this, the wrong image we have of
what digital technology is about reinforces instead of undermining some of the
weaknesses and narrowness of traditional education. ZZ: In your book The
Connected Family, you suggest that to further their
understanding of these issues, parents need to learn more about learning than
they do about computers. SP: I use that term
"connected family" as the name of a book, playing on two meanings of connected,
of course. Talking about the fact that we connect through the Internet, but also
about whether we connect or don't connect inside the family. And there's a
widespread fear, often justified, about the possibility that computers inside
the home are going to disconnect the family, that it creates a deeper
generational gap than there was before. People get involved in their own
isolated kinds of activities and already the television was a conversation
killer in the home. This can be more so. So what I'm interested in
is, how can we think about the computer presence in ways that will strengthen
rather than weaken the other kind of connection inside the family? I think if
parents are going to connect with children, or if people in the family are going
to connect together around the computer in intellectually interesting and
bonding kinds of activities, what they need is not more knowledge about
computers only, although they might need that too. But that's the easy part. The
more interesting and important part -- and harder part -- to get is more
knowledge about learning, about shared intellectual activities. I think that
parents are very inhibited by the fact that they are being solicited by vendors
of software which promise to prepare the kid for school or result in better
grades and all the rest of that, but which allow very little opportunity for
parent and kid to do anything together. How can they be joint
projects between members of the family? How can parents participate in the
learning experiences of the kids? And even if they don't want to go through the
actual learning experience of that complex game or simulation, whatever it might
be, how can they converse about it, and be sympathetic and understanding, and
learn from the kids about the kids' learning experience? I think there are very
strong possibilities of that, and that many parents do it, but many more parents
are not aware of that possibility, or are too nervous about the technology, or
too angry at it, because they don't like what's happening. So I was trying in
that book to take a baby step towards encouraging people to think about the
technology in a way that would strengthen what I call the "learning culture of
the family." ZZ: How do you envision
technology impacting teaching and learning in the
classroom? SP: I don't think I want to
predict. I think people haven't done very well by predicting exactly what will
happen. But I think we can predict that some things will go away. Age
segregation will go away. This fragmentation of the day into periods devoted to
different subjects will go away. Curriculum-driven structure of learning, by
which I mean you learn something because it is the day in which you are supposed
to learn that. As opposed to project- or application-driven learning; you learn
it when you've got a need for it. Now these are all
transformations of existing school. "What grade are you in?" is a natural
question you ask a kid, or "What subject are you doing in third period?" These
are not intrinsic to the nature of creating a good learning environment. They
are caused by a previous level of knowledge technology, where the only way we
could give out knowledge was by a production-line method. And all this is a
production-line model, an assembly-line model of school. So I'm sure that that
will go away. What will come in its place has to be a social
invention. ZZ: Of course, educational
reform initiatives come and go, and yet many schools don't look a whole lot
different then they did decades ago. Do you see technology as a Trojan Horse for
systematic and lasting change? SP: I think the technology
serves as a Trojan horse all right, but in the real story of the Trojan horse,
it wasn't the horse that was effective, it was the soldiers inside the horse.
And the technology is only gong to be effective in changing education if you put
an army inside it which is determined to make that change once it gets through
the barrier. Unfortunately, the easier
way to get the technology to the school, if you're a vendor, for example, is to
open it up and say, "Look, there's no army inside here. It's fine. It suits your
purpose. It's not going to be subversive, and so it's a Trojan horse without any
soldiers, and that's not a very effective way of doing
it." Of course, the presence of
computers in the home changes the whole political context. One way that I think
is very important is that it turns kids into a political force. I've been using
the phrase "kid power" for a very optimistic trend in what's happening in
education. We're beginning to see a significant number of kids who grew up with
computers in their homes in the classrooms now. In fact, the generation of
kids where a large proportion had computers in their homes from birth is just
hitting the schools now. I think that that wave is going to have a dramatic
effect on the schools. It just takes a sprinkling of kids in every class who
know there is a better way of learning, have experienced it, and so can make a
bigger demand in the classroom. Moreover, apart from the demand, they've got an
offer also, because they can offer their own expertise. They can help. And so
the kids are becoming a political force. They are also becoming an educational
force, because they are in quite a lot of projects around the country, kids are
explicitly being mobilized. Those kids who really know about computers, and love
them, are being mobilized by the system to teach teachers and parents and
implement changes in the school. So that's a huge change in
the player forces, and maybe the thing that makes it most optimistic. I think
that in The Connected Family
I used this analogy -- I thought of John
Dewev. Just 100 years ago, John Dewey was saying things about educational
change, not very different from what I believe in. He couldn't get very far. And
the reason why he couldn't get very far is that he had only philosophical
arguments. He didn't have an army. You must have an army, and it's an army
primarily of children and the adults also are a political force in
this. ZZ: You also write in The
Connected Family that great
change is never free and seldom comes without risk. What's at risk for children
and families in the digital age? SP: I think the biggest risk
is what the term "connected family" is trying to counteract. There is a problem,
because parents are likely to see that there is less control. That they've got
less influence on the way their kids develop, and what the kids know, and what
they learn. What they do. Many parents really don't understand what the kids are
doing, or what language the kids are using. So there's no doubt it has
this disruptive effect--and I think that's bad. In some ways breaking the
kids free from the grip of the previous generation, the previous culture, is
good, and I think the kid power that will change schooling is a tremendously
good thing. On the other hand, the
preservation of an orderly progress of society depends on an a balance between
forces for change and forces for stability. I think we do have a need and
responsibility for conveying to kids a heritage from the past, and giving them
guidance that comes from our greater experiences. It's a delicate matter, this
balance between growing independence of the kids, that has its good side, and
its dangerous side. ZZ: Has there been any risk
for you in advocating something that is inherently risky? SP: Well, I came into this business of what computers
might mean for kids in the 1960s, and two significant things about the 1960s
were that computers were very expensive, rare, big things, and the chance of a
lot of these getting into the hands of a lot of kids seemed to a lot of people
pretty remote. The 1960s was also a time of egalitarian anti-elitism -- so I
very acutely felt attacks for being "elitist." I got reviews of a proposal to a
federal agency, which was a scathing attack
on this elitist proposal that will bring better learning to the children of a
handful of millionaire families. It couldn't possibly have any effect on the
majority of people, except to increase the gap. That was hard. And it was very very hard, practically
impossible to persuade most people in those days. Now was there risk? I was
pretty sure already that it was going to change. You could see it looming ahead.
You could see that computers one day would be mass-produced things, and would be
inexpensive enough for every kid to have one. But it was way off, and most
people weren't aware of that. So that was a risk, and I got into trouble in
getting funding. ZZ: You've been working with
children, education and technology for over thirty years. What keeps you going?
What drives you? SP: I think what drives me --the deepest question about
education is, what drives learning? What drives kids? What drives everybody? And
when I look at young kids who haven't yet been to school, they are all driven.
They are passionate about what they want to do. They get into it, and
they really want to do it. I think that in a
lot of people that's strangled as we go through this very traumatic, dangerous experience of
school. Those who get through it can open out and find a new opportunity to
be creative and free and self-directed like we had before school. So I think the
question isn't what drives me, but how is it that you and I and all the people
in the world who remain creative and passionate about what they're doing
survived the system, that in so many other cases -- in the majority of cases --
strangles that enormous energy? ZZ: Looking back, did you
get anything wrong that you would have done differently? SP: There are two kinds of
looking back about what I would have done differently. There's the looking back
where you say, "Given what was known at that time, was that the wrong decision
to make?" And that's a sensible kind of question, it's re-examining how you made
decisions; versus looking back: "If I'd known more. If I'd known what I know
now. If I'd know what I didn't know, would I have done..." Of course, there's an
infinite amount of that, and that's not interesting. That's
fantasy. Just on this
education/computers thing, I think that a key balance where I got it right, but
I think that when it really got out to the schools, in the 80s, I could have
recognized earlier and didn't; that there was going to be a dynamic of schools
adopting and neutralizing this new thing. I think that in the 80s, if we had
kept more focused on a goal of "one day," we could have been more effective and
brought it somewhat nearer. But only somewhat. I think that if we say, "Where
are we now? Where are we going to be?" As much as I analyze what could have been
done and what we could have done in the past, I think that what happened in the
last 20 years maybe could have happened in 10 years instead of 20 years. And
maybe what's going to happen in the next five years could have happened five
years earlier, but it's not huge changes. I think one of the themes of
Mindstorms is bugs that we learn by getting it wrong,
and you never get it right, and the important thing is to be able to look in a
kind of constructive way at what you got wrong, and that's a cause to do it.
It's not always easy, and sometimes I have to fight back a little bit against
bad thoughts. Well, what can I learn from how I decided to do what I did? I
guess that’s what human life is about, and what learning ought to be
about.